public class

RotateAnimation

extends Animation
java.lang.Object
   ↳ android.view.animation.Animation
     ↳ android.view.animation.RotateAnimation

Class Overview

An animation that controls the rotation of an object. This rotation takes place int the X-Y plane. You can specify the point to use for the center of the rotation, where (0,0) is the top left point. If not specified, (0,0) is the default rotation point.

Summary

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Inherited XML Attributes
From class android.view.animation.Animation
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Inherited Constants
From class android.view.animation.Animation
Public Constructors
RotateAnimation(Context context, AttributeSet attrs)
Constructor used when a RotateAnimation is loaded from a resource.
RotateAnimation(float fromDegrees, float toDegrees)
Constructor to use when building a RotateAnimation from code.
RotateAnimation(float fromDegrees, float toDegrees, float pivotX, float pivotY)
Constructor to use when building a RotateAnimation from code
RotateAnimation(float fromDegrees, float toDegrees, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue)
Constructor to use when building a RotateAnimation from code
Public Methods
void initialize(int width, int height, int parentWidth, int parentHeight)
Initialize this animation with the dimensions of the object being animated as well as the objects parents.
Protected Methods
void applyTransformation(float interpolatedTime, Transformation t)
Helper for getTransformation.
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Inherited Methods
From class android.view.animation.Animation
From class java.lang.Object

Public Constructors

public RotateAnimation (Context context, AttributeSet attrs)

Constructor used when a RotateAnimation is loaded from a resource.

Parameters
context Application context to use
attrs Attribute set from which to read values

public RotateAnimation (float fromDegrees, float toDegrees)

Constructor to use when building a RotateAnimation from code. Default pivotX/pivotY point is (0,0).

Parameters
fromDegrees Rotation offset to apply at the start of the animation.
toDegrees Rotation offset to apply at the end of the animation.

public RotateAnimation (float fromDegrees, float toDegrees, float pivotX, float pivotY)

Constructor to use when building a RotateAnimation from code

Parameters
fromDegrees Rotation offset to apply at the start of the animation.
toDegrees Rotation offset to apply at the end of the animation.
pivotX The X coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the left edge.
pivotY The Y coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the top edge.

public RotateAnimation (float fromDegrees, float toDegrees, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue)

Constructor to use when building a RotateAnimation from code

Parameters
fromDegrees Rotation offset to apply at the start of the animation.
toDegrees Rotation offset to apply at the end of the animation.
pivotXType Specifies how pivotXValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
pivotXValue The X coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the left edge. This value can either be an absolute number if pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
pivotYType Specifies how pivotYValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
pivotYValue The Y coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the top edge. This value can either be an absolute number if pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.

Public Methods

public void initialize (int width, int height, int parentWidth, int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents. (This is to support animation sizes being specifed relative to these dimensions.)

Objects that interpret a Animations should call this method when the sizes of the object being animated and its parent are known, and before calling getTransformation(long, Transformation).

Parameters
width Width of the object being animated
height Height of the object being animated
parentWidth Width of the animated object's parent
parentHeight Height of the animated object's parent

Protected Methods

protected void applyTransformation (float interpolatedTime, Transformation t)

Helper for getTransformation. Subclasses should implement this to apply their transforms given an interpolation value. Implementations of this method should always replace the specified Transformation or document they are doing otherwise.

Parameters
interpolatedTime The value of the normalized time (0.0 to 1.0) after it has been run through the interpolation function.
t The Transofrmation object to fill in with the current transforms.