public class

AnimationSet

extends Animation
java.lang.Object
   ↳ android.view.animation.Animation
     ↳ android.view.animation.AnimationSet

Class Overview

Represents a group of Animations that should be played together. The transformation of each individual animation are composed together into a single transform. If AnimationSet sets any properties that its children also set (for example, duration or fillBefore), the values of AnimationSet override the child values.

Summary

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Inherited XML Attributes
From class android.view.animation.Animation
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Inherited Constants
From class android.view.animation.Animation
Public Constructors
AnimationSet(Context context, AttributeSet attrs)
Constructor used when an AnimationSet is loaded from a resource.
AnimationSet(boolean shareInterpolator)
Constructor to use when building an AnimationSet from code
Public Methods
void addAnimation(Animation a)
Add a child animation to this animation set.
long computeDurationHint()
The duration hint of an animation set is the maximum of the duration hints of all of its component animations.
List<Animation> getAnimations()
long getDuration()
The duration of an AnimationSet is defined to be the duration of the longest child animation.
long getStartTime()
When this animation should start.
boolean getTransformation(long currentTime, Transformation t)
The transformation of an animation set is the concatenation of all of its component animations.
void initialize(int width, int height, int parentWidth, int parentHeight)
Initialize this animation with the dimensions of the object being animated as well as the objects parents.
void reset()
Reset the initialization state of this animation.
void restrictDuration(long durationMillis)
Ensure that the duration that this animation will run is not longer than durationMillis.
void scaleCurrentDuration(float scale)
How much to scale the duration by.
void setDuration(long durationMillis)

Sets the duration of every child animation.

void setFillAfter(boolean fillAfter)
If fillAfter is true, the transformation that this animation performed will persist when it is finished.
void setFillBefore(boolean fillBefore)
If fillBefore is true, this animation will apply its transformation before the start time of the animation.
void setRepeatMode(int repeatMode)
Defines what this animation should do when it reaches the end.
void setStartOffset(long startOffset)
When this animation should start relative to the start time.
void setStartTime(long startTimeMillis)
Sets the start time of this animation and all child animations
boolean willChangeBounds()

Indicates whether or not this animation will affect the bounds of the animated view.

boolean willChangeTransformationMatrix()

Indicates whether or not this animation will affect the transformation matrix.

Protected Methods
AnimationSet clone()
Creates and returns a copy of this Object.
[Expand]
Inherited Methods
From class android.view.animation.Animation
From class java.lang.Object

Public Constructors

public AnimationSet (Context context, AttributeSet attrs)

Constructor used when an AnimationSet is loaded from a resource.

Parameters
context Application context to use
attrs Attribute set from which to read values

public AnimationSet (boolean shareInterpolator)

Constructor to use when building an AnimationSet from code

Parameters
shareInterpolator Pass true if all of the animations in this set should use the interpolator assocciated with this AnimationSet. Pass false if each animation should use its own interpolator.

Public Methods

public void addAnimation (Animation a)

Add a child animation to this animation set. The transforms of the child animations are applied in the order that they were added

Parameters
a Animation to add.

public long computeDurationHint ()

The duration hint of an animation set is the maximum of the duration hints of all of its component animations.

public List<Animation> getAnimations ()

Returns
  • All the child animations in this AnimationSet. Note that this may include other AnimationSets, which are not expanded.

public long getDuration ()

The duration of an AnimationSet is defined to be the duration of the longest child animation.

Returns
  • the duration in milliseconds of the animation
See Also

public long getStartTime ()

When this animation should start. If the animation has not startet yet, this method might return START_ON_FIRST_FRAME.

Returns

public boolean getTransformation (long currentTime, Transformation t)

The transformation of an animation set is the concatenation of all of its component animations.

Parameters
currentTime Where we are in the animation. This is wall clock time.
t A tranformation object that is provided by the caller and will be filled in by the animation.
Returns
  • True if the animation is still running

public void initialize (int width, int height, int parentWidth, int parentHeight)

Initialize this animation with the dimensions of the object being animated as well as the objects parents. (This is to support animation sizes being specifed relative to these dimensions.)

Objects that interpret a Animations should call this method when the sizes of the object being animated and its parent are known, and before calling getTransformation(long, Transformation).

Parameters
width Width of the object being animated
height Height of the object being animated
parentWidth Width of the animated object's parent
parentHeight Height of the animated object's parent

public void reset ()

Reset the initialization state of this animation.

public void restrictDuration (long durationMillis)

Ensure that the duration that this animation will run is not longer than durationMillis. In addition to adjusting the duration itself, this ensures that the repeat count also will not make it run longer than the given time.

Parameters
durationMillis The maximum duration the animation is allowed to run.

public void scaleCurrentDuration (float scale)

How much to scale the duration by.

Parameters
scale The amount to scale the duration.

public void setDuration (long durationMillis)

Sets the duration of every child animation.

Parameters
durationMillis the duration of the animation, in milliseconds, for every child in this set

public void setFillAfter (boolean fillAfter)

If fillAfter is true, the transformation that this animation performed will persist when it is finished. Defaults to false if not set. Note that this applies when using an AnimationSet to chain animations. The transformation is not applied before the AnimationSet itself starts.

Parameters
fillAfter true if the animation should apply its transformation after it ends

public void setFillBefore (boolean fillBefore)

If fillBefore is true, this animation will apply its transformation before the start time of the animation. Defaults to true if not set. Note that this applies when using an AnimationSet to chain animations. The transformation is not applied before the AnimationSet itself starts.

Parameters
fillBefore true if the animation should apply its transformation before it starts

public void setRepeatMode (int repeatMode)

Defines what this animation should do when it reaches the end. This setting is applied only when the repeat count is either greater than 0 or INFINITE. Defaults to RESTART.

Parameters
repeatMode RESTART or REVERSE

public void setStartOffset (long startOffset)

When this animation should start relative to the start time. This is most useful when composing complex animations using an AnimationSet where some of the animations components start at different times.

Parameters
startOffset When this Animation should start, in milliseconds from the start time of the root AnimationSet.

public void setStartTime (long startTimeMillis)

Sets the start time of this animation and all child animations

Parameters
startTimeMillis the start time in milliseconds

public boolean willChangeBounds ()

Indicates whether or not this animation will affect the bounds of the animated view. For instance, a fade animation will not affect the bounds whereas a 200% scale animation will.

Returns
  • true if this animation will change the view's bounds

public boolean willChangeTransformationMatrix ()

Indicates whether or not this animation will affect the transformation matrix. For instance, a fade animation will not affect the matrix whereas a scale animation will.

Returns
  • true if this animation will change the transformation matrix

Protected Methods

protected AnimationSet clone ()

Creates and returns a copy of this Object. The default implementation returns a so-called "shallow" copy: It creates a new instance of the same class and then copies the field values (including object references) from this instance to the new instance. A "deep" copy, in contrast, would also recursively clone nested objects. A subclass that needs to implement this kind of cloning should call super.clone() to create the new instance and then create deep copies of the nested, mutable objects.

Returns
  • a copy of this object.