public class

Canvas

extends Object
java.lang.Object
   ↳ android.graphics.Canvas

Class Overview

The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, Path, text, Bitmap), and a paint (to describe the colors and styles for the drawing).

Summary

Nested Classes
public class Canvas.EdgeType  
public class Canvas.VertexMode  
Constants
int ALL_SAVE_FLAG restore everything when restore() is called
int CLIP_SAVE_FLAG restore the current clip when restore() is called
int CLIP_TO_LAYER_SAVE_FLAG clip against the layer's bounds
int FULL_COLOR_LAYER_SAVE_FLAG the layer needs to 8-bits per color component
int HAS_ALPHA_LAYER_SAVE_FLAG the layer needs to per-pixel alpha
int MATRIX_SAVE_FLAG restore the current matrix when restore() is called
Public Constructors
Canvas()
Construct an empty raster canvas.
Canvas(Bitmap bitmap)
Construct a canvas with the specified bitmap to draw into.
Canvas(GL gl)
Construct a canvas with the specified gl context.
Public Methods
boolean clipPath(Path path)
Intersect the current clip with the specified path.
boolean clipPath(Path path, Region.Op op)
Modify the current clip with the specified path.
boolean clipRect(float left, float top, float right, float bottom)
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
boolean clipRect(Rect rect)
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
boolean clipRect(float left, float top, float right, float bottom, Region.Op op)
Modify the current clip with the specified rectangle, which is expressed in local coordinates.
boolean clipRect(Rect rect, Region.Op op)
Modify the current clip with the specified rectangle, which is expressed in local coordinates.
boolean clipRect(RectF rect)
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
boolean clipRect(RectF rect, Region.Op op)
Modify the current clip with the specified rectangle.
boolean clipRect(int left, int top, int right, int bottom)
Intersect the current clip with the specified rectangle, which is expressed in local coordinates.
boolean clipRegion(Region region, Region.Op op)
Modify the current clip with the specified region.
boolean clipRegion(Region region)
Intersect the current clip with the specified region.
void concat(Matrix matrix)
Preconcat the current matrix with the specified matrix.
void drawARGB(int a, int r, int g, int b)
Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB color, using srcover porterduff mode.
void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)
Draw the specified arc, which will be scaled to fit inside the specified oval.
void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint)
Draw the bitmap using the specified matrix.
void drawBitmap(int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, Paint paint)
Treat the specified array of colors as a bitmap, and draw it.
void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint)
Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle.
void drawBitmap(Bitmap bitmap, float left, float top, Paint paint)
Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix.
void drawBitmap(int[] colors, int offset, int stride, int x, int y, int width, int height, boolean hasAlpha, Paint paint)
Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint)
Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle.
void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint)
Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap.
void drawCircle(float cx, float cy, float radius, Paint paint)
Draw the specified circle using the specified paint.
void drawColor(int color)
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode.
void drawColor(int color, PorterDuff.Mode mode)
Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and porter-duff xfermode.
void drawLine(float startX, float startY, float stopX, float stopY, Paint paint)
Draw a line segment with the specified start and stop x,y coordinates, using the specified paint.
void drawLines(float[] pts, Paint paint)
void drawLines(float[] pts, int offset, int count, Paint paint)
Draw a series of lines.
void drawOval(RectF oval, Paint paint)
Draw the specified oval using the specified paint.
void drawPaint(Paint paint)
Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint.
void drawPath(Path path, Paint paint)
Draw the specified path using the specified paint.
void drawPicture(Picture picture, RectF dst)
Draw the picture, stretched to fit into the dst rectangle.
void drawPicture(Picture picture, Rect dst)
Draw the picture, stretched to fit into the dst rectangle.
void drawPicture(Picture picture)
Save the canvas state, draw the picture, and restore the canvas state.
void drawPoint(float x, float y, Paint paint)
Helper for drawPoints() for drawing a single point.
void drawPoints(float[] pts, int offset, int count, Paint paint)
Draw a series of points.
void drawPoints(float[] pts, Paint paint)
Helper for drawPoints() that assumes you want to draw the entire array
void drawPosText(char[] text, int index, int count, float[] pos, Paint paint)
Draw the text in the array, with each character's origin specified by the pos array.
void drawPosText(String text, float[] pos, Paint paint)
Draw the text in the array, with each character's origin specified by the pos array.
void drawRGB(int r, int g, int b)
Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color, using srcover porterduff mode.
void drawRect(RectF rect, Paint paint)
Draw the specified Rect using the specified paint.
void drawRect(float left, float top, float right, float bottom, Paint paint)
Draw the specified Rect using the specified paint.
void drawRect(Rect r, Paint paint)
Draw the specified Rect using the specified Paint.
void drawRoundRect(RectF rect, float rx, float ry, Paint paint)
Draw the specified round-rect using the specified paint.
void drawText(String text, int start, int end, float x, float y, Paint paint)
Draw the text, with origin at (x,y), using the specified paint.
void drawText(char[] text, int index, int count, float x, float y, Paint paint)
Draw the text, with origin at (x,y), using the specified paint.
void drawText(String text, float x, float y, Paint paint)
Draw the text, with origin at (x,y), using the specified paint.
void drawText(CharSequence text, int start, int end, float x, float y, Paint paint)
Draw the specified range of text, specified by start/end, with its origin at (x,y), in the specified Paint.
void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint)
Draw the text, with origin at (x,y), using the specified paint, along the specified path.
void drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint)
Draw the text, with origin at (x,y), using the specified paint, along the specified path.
void drawVertices(Canvas.VertexMode mode, int vertexCount, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, Paint paint)
Draw the array of vertices, interpreted as triangles (based on mode).
static void freeGlCaches()
Call this to free up OpenGL resources that may be cached or allocated on behalf of the Canvas.
boolean getClipBounds(Rect bounds)
Retrieve the clip bounds, returning true if they are non-empty.
final Rect getClipBounds()
Retrieve the clip bounds.
DrawFilter getDrawFilter()
GL getGL()
Return the GL object associated with this canvas, or null if it is not backed by GL.
int getHeight()
Returns the height of the current drawing layer
void getMatrix(Matrix ctm)
Return, in ctm, the current transformation matrix.
final Matrix getMatrix()
Return a new matrix with a copy of the canvas' current transformation matrix.
int getSaveCount()
Returns the number of matrix/clip states on the Canvas' private stack.
int getWidth()
Returns the width of the current drawing layer
boolean isOpaque()
Return true if the device that the current layer draws into is opaque (i.e.
boolean quickReject(Path path, Canvas.EdgeType type)
Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip.
boolean quickReject(float left, float top, float right, float bottom, Canvas.EdgeType type)
Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip.
boolean quickReject(RectF rect, Canvas.EdgeType type)
Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip.
void restore()
This call balances a previous call to save(), and is used to remove all modifications to the matrix/clip state since the last save call.
void restoreToCount(int saveCount)
Efficient way to pop any calls to save() that happened after the save count reached saveCount.
final void rotate(float degrees, float px, float py)
Preconcat the current matrix with the specified rotation.
void rotate(float degrees)
Preconcat the current matrix with the specified rotation.
int save()
Saves the current matrix and clip onto a private stack.
int save(int saveFlags)
Based on saveFlags, can save the current matrix and clip onto a private stack.
int saveLayer(float left, float top, float right, float bottom, Paint paint, int saveFlags)
Helper version of saveLayer() that takes 4 values rather than a RectF.
int saveLayer(RectF bounds, Paint paint, int saveFlags)
This behaves the same as save(), but in addition it allocates an offscreen bitmap.
int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int saveFlags)
Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
int saveLayerAlpha(RectF bounds, int alpha, int saveFlags)
This behaves the same as save(), but in addition it allocates an offscreen bitmap.
final void scale(float sx, float sy, float px, float py)
Preconcat the current matrix with the specified scale.
void scale(float sx, float sy)
Preconcat the current matrix with the specified scale.
void setBitmap(Bitmap bitmap)
Specify a bitmap for the canvas to draw into.
void setDrawFilter(DrawFilter filter)
void setMatrix(Matrix matrix)
Completely replace the current matrix with the specified matrix.
void setViewport(int width, int height)
Set the viewport dimensions if this canvas is GL based.
void skew(float sx, float sy)
Preconcat the current matrix with the specified skew.
void translate(float dx, float dy)
Preconcat the current matrix with the specified translation
Protected Methods
void finalize()
Is called before the object's memory is being reclaimed by the VM.
[Expand]
Inherited Methods
From class java.lang.Object

Constants

public static final int ALL_SAVE_FLAG

restore everything when restore() is called

Constant Value: 31 (0x0000001f)

public static final int CLIP_SAVE_FLAG

restore the current clip when restore() is called

Constant Value: 2 (0x00000002)

public static final int CLIP_TO_LAYER_SAVE_FLAG

clip against the layer's bounds

Constant Value: 16 (0x00000010)

public static final int FULL_COLOR_LAYER_SAVE_FLAG

the layer needs to 8-bits per color component

Constant Value: 8 (0x00000008)

public static final int HAS_ALPHA_LAYER_SAVE_FLAG

the layer needs to per-pixel alpha

Constant Value: 4 (0x00000004)

public static final int MATRIX_SAVE_FLAG

restore the current matrix when restore() is called

Constant Value: 1 (0x00000001)

Public Constructors

public Canvas ()

Construct an empty raster canvas. Use setBitmap() to specify a bitmap to draw into.

public Canvas (Bitmap bitmap)

Construct a canvas with the specified bitmap to draw into. The bitmap must be mutable.

Parameters
bitmap Specifies a mutable bitmap for the canvas to draw into.

public Canvas (GL gl)

Construct a canvas with the specified gl context. All drawing through this canvas will be redirected to OpenGL. Note: some features may not be supported in this mode (e.g. some GL implementations may not support antialiasing or certain effects like ColorMatrix or certain Xfermodes). However, no exception will be thrown in those cases.

Public Methods

public boolean clipPath (Path path)

Intersect the current clip with the specified path.

Parameters
path The path to intersect with the current clip
Returns
  • true if the resulting is non-empty

public boolean clipPath (Path path, Region.Op op)

Modify the current clip with the specified path.

Parameters
path The path to operate on the current clip
op How the clip is modified
Returns
  • true if the resulting is non-empty

public boolean clipRect (float left, float top, float right, float bottom)

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
left The left side of the rectangle to intersect with the current clip
top The top of the rectangle to intersect with the current clip
right The right side of the rectangle to intersect with the current clip
bottom The bottom of the rectangle to intersect with the current clip
Returns
  • true if the resulting clip is non-empty

public boolean clipRect (Rect rect)

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
rect The rectangle to intersect with the current clip.
Returns
  • true if the resulting clip is non-empty

public boolean clipRect (float left, float top, float right, float bottom, Region.Op op)

Modify the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
left The left side of the rectangle to intersect with the current clip
top The top of the rectangle to intersect with the current clip
right The right side of the rectangle to intersect with the current clip
bottom The bottom of the rectangle to intersect with the current clip
op How the clip is modified
Returns
  • true if the resulting clip is non-empty

public boolean clipRect (Rect rect, Region.Op op)

Modify the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
rect The rectangle to intersect with the current clip.
op How the clip is modified
Returns
  • true if the resulting clip is non-empty

public boolean clipRect (RectF rect)

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
rect The rectangle to intersect with the current clip.
Returns
  • true if the resulting clip is non-empty

public boolean clipRect (RectF rect, Region.Op op)

Modify the current clip with the specified rectangle.

Parameters
rect The rect to intersect with the current clip
op How the clip is modified
Returns
  • true if the resulting clip is non-empty

public boolean clipRect (int left, int top, int right, int bottom)

Intersect the current clip with the specified rectangle, which is expressed in local coordinates.

Parameters
left The left side of the rectangle to intersect with the current clip
top The top of the rectangle to intersect with the current clip
right The right side of the rectangle to intersect with the current clip
bottom The bottom of the rectangle to intersect with the current clip
Returns
  • true if the resulting clip is non-empty

public boolean clipRegion (Region region, Region.Op op)

Modify the current clip with the specified region. Note that unlike clipRect() and clipPath() which transform their arguments by the current matrix, clipRegion() assumes its argument is already in the coordinate system of the current layer's bitmap, and so not transformation is performed.

Parameters
region The region to operate on the current clip, based on op
op How the clip is modified
Returns
  • true if the resulting is non-empty

public boolean clipRegion (Region region)

Intersect the current clip with the specified region. Note that unlike clipRect() and clipPath() which transform their arguments by the current matrix, clipRegion() assumes its argument is already in the coordinate system of the current layer's bitmap, and so not transformation is performed.

Parameters
region The region to operate on the current clip, based on op
Returns
  • true if the resulting is non-empty

public void concat (Matrix matrix)

Preconcat the current matrix with the specified matrix.

Parameters
matrix The matrix to preconcatenate with the current matrix

public void drawARGB (int a, int r, int g, int b)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified ARGB color, using srcover porterduff mode.

Parameters
a alpha component (0..255) of the color to draw onto the canvas
r red component (0..255) of the color to draw onto the canvas
g green component (0..255) of the color to draw onto the canvas
b blue component (0..255) of the color to draw onto the canvas

public void drawArc (RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)

Draw the specified arc, which will be scaled to fit inside the specified oval. If the sweep angle is >= 360, then the oval is drawn completely. Note that this differs slightly from SkPath::arcTo, which treats the sweep angle mod 360.

Parameters
oval The bounds of oval used to define the shape and size of the arc
startAngle Starting angle (in degrees) where the arc begins
sweepAngle Sweep angle (in degrees) measured clockwise
useCenter If true, include the center of the oval in the arc, and close it if it is being stroked. This will draw a wedge
paint The paint used to draw the arc

public void drawBitmap (Bitmap bitmap, Matrix matrix, Paint paint)

Draw the bitmap using the specified matrix.

Parameters
bitmap The bitmap to draw
matrix The matrix used to transform the bitmap when it is drawn
paint May be null. The paint used to draw the bitmap

public void drawBitmap (int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, Paint paint)

Treat the specified array of colors as a bitmap, and draw it. This gives the same result as first creating a bitmap from the array, and then drawing it, but this method avoids explicitly creating a bitmap object which can be more efficient if the colors are changing often.

Parameters
colors Array of colors representing the pixels of the bitmap
offset Offset into the array of colors for the first pixel
stride The number of of colors in the array between rows (must be >= width or <= -width).
x The X coordinate for where to draw the bitmap
y The Y coordinate for where to draw the bitmap
width The width of the bitmap
height The height of the bitmap
hasAlpha True if the alpha channel of the colors contains valid values. If false, the alpha byte is ignored (assumed to be 0xFF for every pixel).
paint May be null. The paint used to draw the bitmap

public void drawBitmap (Bitmap bitmap, Rect src, Rect dst, Paint paint)

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to draw. Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

Parameters
bitmap The bitmap to be drawn
src May be null. The subset of the bitmap to be drawn
dst The rectangle that the bitmap will be scaled/translated to fit into
paint May be null. The paint used to draw the bitmap

public void drawBitmap (Bitmap bitmap, float left, float top, Paint paint)

Draw the specified bitmap, with its top/left corner at (x,y), using the specified paint, transformed by the current matrix. Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

Parameters
bitmap The bitmap to be drawn
left The position of the left side of the bitmap being drawn
top The position of the top side of the bitmap being drawn
paint The paint used to draw the bitmap (may be null)

public void drawBitmap (int[] colors, int offset, int stride, int x, int y, int width, int height, boolean hasAlpha, Paint paint)

Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y

public void drawBitmap (Bitmap bitmap, Rect src, RectF dst, Paint paint)

Draw the specified bitmap, scaling/translating automatically to fill the destination rectangle. If the source rectangle is not null, it specifies the subset of the bitmap to draw. Note: if the paint contains a maskfilter that generates a mask which extends beyond the bitmap's original width/height (e.g. BlurMaskFilter), then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated.

Parameters
bitmap The bitmap to be drawn
src May be null. The subset of the bitmap to be drawn
dst The rectangle that the bitmap will be scaled/translated to fit into
paint May be null. The paint used to draw the bitmap

public void drawBitmapMesh (Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint)

Draw the bitmap through the mesh, where mesh vertices are evenly distributed across the bitmap. There are meshWidth+1 vertices across, and meshHeight+1 vertices down. The verts array is accessed in row-major order, so that the first meshWidth+1 vertices are distributed across the top of the bitmap from left to right. A more general version of this methid is drawVertices().

Parameters
bitmap The bitmap to draw using the mesh
meshWidth The number of columns in the mesh. Nothing is drawn if this is 0
meshHeight The number of rows in the mesh. Nothing is drawn if this is 0
verts Array of x,y pairs, specifying where the mesh should be drawn. There must be at least (meshWidth+1) * (meshHeight+1) * 2 + meshOffset values in the array
vertOffset Number of verts elements to skip before drawing
colors May be null. Specifies a color at each vertex, which is interpolated across the cell, and whose values are multiplied by the corresponding bitmap colors. If not null, there must be at least (meshWidth+1) * (meshHeight+1) + colorOffset values in the array.
colorOffset Number of color elements to skip before drawing
paint May be null. The paint used to draw the bitmap

public void drawCircle (float cx, float cy, float radius, Paint paint)

Draw the specified circle using the specified paint. If radius is <= 0, then nothing will be drawn. The circle will be filled or framed based on the Style in the paint.

Parameters
cx The x-coordinate of the center of the cirle to be drawn
cy The y-coordinate of the center of the cirle to be drawn
radius The radius of the cirle to be drawn
paint The paint used to draw the circle

public void drawColor (int color)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color, using srcover porterduff mode.

Parameters
color the color to draw onto the canvas

public void drawColor (int color, PorterDuff.Mode mode)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified color and porter-duff xfermode.

Parameters
color the color to draw with
mode the porter-duff mode to apply to the color

public void drawLine (float startX, float startY, float stopX, float stopY, Paint paint)

Draw a line segment with the specified start and stop x,y coordinates, using the specified paint. NOTE: since a line is always "framed", the Style is ignored in the paint.

Parameters
startX The x-coordinate of the start point of the line
startY The y-coordinate of the start point of the line
paint The paint used to draw the line

public void drawLines (float[] pts, Paint paint)

public void drawLines (float[] pts, int offset, int count, Paint paint)

Draw a series of lines. Each line is taken from 4 consecutive values in the pts array. Thus to draw 1 line, the array must contain at least 4 values. This is logically the same as drawing the array as follows: drawLine(pts[0], pts[1], pts[2], pts[3]) followed by drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.

Parameters
pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
offset Number of values in the array to skip before drawing.
count The number of values in the array to process, after skipping "offset" of them. Since each line uses 4 values, the number of "lines" that are drawn is really (count >> 2).
paint The paint used to draw the points

public void drawOval (RectF oval, Paint paint)

Draw the specified oval using the specified paint. The oval will be filled or framed based on the Style in the paint.

Parameters
oval The rectangle bounds of the oval to be drawn

public void drawPaint (Paint paint)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified paint. This is equivalent (but faster) to drawing an infinitely large rectangle with the specified paint.

Parameters
paint The paint used to draw onto the canvas

public void drawPath (Path path, Paint paint)

Draw the specified path using the specified paint. The path will be filled or framed based on the Style in the paint.

Parameters
path The path to be drawn
paint The paint used to draw the path

public void drawPicture (Picture picture, RectF dst)

Draw the picture, stretched to fit into the dst rectangle.

public void drawPicture (Picture picture, Rect dst)

Draw the picture, stretched to fit into the dst rectangle.

public void drawPicture (Picture picture)

Save the canvas state, draw the picture, and restore the canvas state. This differs from picture.draw(canvas), which does not perform any save/restore.

Parameters
picture The picture to be drawn

public void drawPoint (float x, float y, Paint paint)

Helper for drawPoints() for drawing a single point.

public void drawPoints (float[] pts, int offset, int count, Paint paint)

Draw a series of points. Each point is centered at the coordinate specified by pts[], and its diameter is specified by the paint's stroke width (as transformed by the canvas' CTM), with special treatment for a stroke width of 0, which always draws exactly 1 pixel (or at most 4 if antialiasing is enabled). The shape of the point is controlled by the paint's Cap type. The shape is a square, unless the cap type is Round, in which case the shape is a circle.

Parameters
pts Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
offset Number of values to skip before starting to draw.
count The number of values to process, after skipping offset of them. Since one point uses two values, the number of "points" that are drawn is really (count >> 1).
paint The paint used to draw the points

public void drawPoints (float[] pts, Paint paint)

Helper for drawPoints() that assumes you want to draw the entire array

public void drawPosText (char[] text, int index, int count, float[] pos, Paint paint)

Draw the text in the array, with each character's origin specified by the pos array.

Parameters
text The text to be drawn
index The index of the first character to draw
count The number of characters to draw, starting from index.
pos Array of [x,y] positions, used to position each character
paint The paint used for the text (e.g. color, size, style)

public void drawPosText (String text, float[] pos, Paint paint)

Draw the text in the array, with each character's origin specified by the pos array.

Parameters
text The text to be drawn
pos Array of [x,y] positions, used to position each character
paint The paint used for the text (e.g. color, size, style)

public void drawRGB (int r, int g, int b)

Fill the entire canvas' bitmap (restricted to the current clip) with the specified RGB color, using srcover porterduff mode.

Parameters
r red component (0..255) of the color to draw onto the canvas
g green component (0..255) of the color to draw onto the canvas
b blue component (0..255) of the color to draw onto the canvas

public void drawRect (RectF rect, Paint paint)

Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
rect The rect to be drawn
paint The paint used to draw the rect

public void drawRect (float left, float top, float right, float bottom, Paint paint)

Draw the specified Rect using the specified paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
left The left side of the rectangle to be drawn
top The top side of the rectangle to be drawn
right The right side of the rectangle to be drawn
bottom The bottom side of the rectangle to be drawn
paint The paint used to draw the rect

public void drawRect (Rect r, Paint paint)

Draw the specified Rect using the specified Paint. The rectangle will be filled or framed based on the Style in the paint.

Parameters
r The rectangle to be drawn.
paint The paint used to draw the rectangle

public void drawRoundRect (RectF rect, float rx, float ry, Paint paint)

Draw the specified round-rect using the specified paint. The roundrect will be filled or framed based on the Style in the paint.

Parameters
rect The rectangular bounds of the roundRect to be drawn
rx The x-radius of the oval used to round the corners
ry The y-radius of the oval used to round the corners
paint The paint used to draw the roundRect

public void drawText (String text, int start, int end, float x, float y, Paint paint)

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text The text to be drawn
start The index of the first character in text to draw
end (end - 1) is the index of the last character in text to draw
x The x-coordinate of the origin of the text being drawn
y The y-coordinate of the origin of the text being drawn
paint The paint used for the text (e.g. color, size, style)

public void drawText (char[] text, int index, int count, float x, float y, Paint paint)

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text The text to be drawn
x The x-coordinate of the origin of the text being drawn
y The y-coordinate of the origin of the text being drawn
paint The paint used for the text (e.g. color, size, style)

public void drawText (String text, float x, float y, Paint paint)

Draw the text, with origin at (x,y), using the specified paint. The origin is interpreted based on the Align setting in the paint.

Parameters
text The text to be drawn
x The x-coordinate of the origin of the text being drawn
y The y-coordinate of the origin of the text being drawn
paint The paint used for the text (e.g. color, size, style)

public void drawText (CharSequence text, int start, int end, float x, float y, Paint paint)

Draw the specified range of text, specified by start/end, with its origin at (x,y), in the specified Paint. The origin is interpreted based on the Align setting in the Paint.

Parameters
text The text to be drawn
start The index of the first character in text to draw
end (end - 1) is the index of the last character in text to draw
x The x-coordinate of origin for where to draw the text
y The y-coordinate of origin for where to draw the text
paint The paint used for the text (e.g. color, size, style)

public void drawTextOnPath (String text, Path path, float hOffset, float vOffset, Paint paint)

Draw the text, with origin at (x,y), using the specified paint, along the specified path. The paint's Align setting determins where along the path to start the text.

Parameters
text The text to be drawn
path The path the text should follow for its baseline
hOffset The distance along the path to add to the text's starting position
vOffset The distance above(-) or below(+) the path to position the text
paint The paint used for the text (e.g. color, size, style)

public void drawTextOnPath (char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint)

Draw the text, with origin at (x,y), using the specified paint, along the specified path. The paint's Align setting determins where along the path to start the text.

Parameters
text The text to be drawn
path The path the text should follow for its baseline
hOffset The distance along the path to add to the text's starting position
vOffset The distance above(-) or below(+) the path to position the text
paint The paint used for the text (e.g. color, size, style)

public void drawVertices (Canvas.VertexMode mode, int vertexCount, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, Paint paint)

Draw the array of vertices, interpreted as triangles (based on mode). The verts array is required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used to specify the coordinate in shader coordinates to use at each vertex (the paint must have a shader in this case). If there is no texs array, but there is a color array, then each color is interpolated across its corresponding triangle in a gradient. If both texs and colors arrays are present, then they behave as before, but the resulting color at each pixels is the result of multiplying the colors from the shader and the color-gradient together. The indices array is optional, but if it is present, then it is used to specify the index of each triangle, rather than just walking through the arrays in order.

Parameters
mode How to interpret the array of vertices
vertexCount The number of values in the vertices array (and corresponding texs and colors arrays if non-null). Each logical vertex is two values (x, y), vertexCount must be a multiple of 2.
verts Array of vertices for the mesh
vertOffset Number of values in the verts to skip before drawing.
texs May be null. If not null, specifies the coordinates to sample into the current shader (e.g. bitmap tile or gradient)
texOffset Number of values in texs to skip before drawing.
colors May be null. If not null, specifies a color for each vertex, to be interpolated across the triangle.
colorOffset Number of values in colors to skip before drawing.
indices If not null, array of indices to reference into the vertex (texs, colors) array.
indexCount number of entries in the indices array (if not null).
paint Specifies the shader to use if the texs array is non-null.

public static void freeGlCaches ()

Call this to free up OpenGL resources that may be cached or allocated on behalf of the Canvas. Any subsequent drawing with a GL-backed Canvas will have to recreate those resources.

public boolean getClipBounds (Rect bounds)

Retrieve the clip bounds, returning true if they are non-empty.

Parameters
bounds Return the clip bounds here. If it is null, ignore it but still return true if the current clip is non-empty.
Returns
  • true if the current clip is non-empty.

public final Rect getClipBounds ()

Retrieve the clip bounds.

Returns
  • the clip bounds, or [0, 0, 0, 0] if the clip is empty.

public DrawFilter getDrawFilter ()

public GL getGL ()

Return the GL object associated with this canvas, or null if it is not backed by GL.

public int getHeight ()

Returns the height of the current drawing layer

Returns
  • the height of the current drawing layer

public void getMatrix (Matrix ctm)

Return, in ctm, the current transformation matrix. This does not alter the matrix in the canvas, but just returns a copy of it.

public final Matrix getMatrix ()

Return a new matrix with a copy of the canvas' current transformation matrix.

public int getSaveCount ()

Returns the number of matrix/clip states on the Canvas' private stack. This will equal # save() calls - # restore() calls.

public int getWidth ()

Returns the width of the current drawing layer

Returns
  • the width of the current drawing layer

public boolean isOpaque ()

Return true if the device that the current layer draws into is opaque (i.e. does not support per-pixel alpha).

Returns
  • true if the device that the current layer draws into is opaque

public boolean quickReject (Path path, Canvas.EdgeType type)

Return true if the specified path, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls). Note: for speed it may return false even if the path itself might not intersect the clip (i.e. the bounds of the path intersects, but the path does not).

Parameters
path The path to compare with the current clip
type true if the path should be considered antialiased, since that means it may affect a larger area (more pixels) than non-antialiased.
Returns
  • true if the path (transformed by the canvas' matrix) does not intersect with the canvas' clip

public boolean quickReject (float left, float top, float right, float bottom, Canvas.EdgeType type)

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).

Parameters
left The left side of the rectangle to compare with the current clip
top The top of the rectangle to compare with the current clip
right The right side of the rectangle to compare with the current clip
bottom The bottom of the rectangle to compare with the current clip
type true if the rect should be considered antialiased, since that means it may affect a larger area (more pixels) than non-antialiased.
Returns
  • true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip

public boolean quickReject (RectF rect, Canvas.EdgeType type)

Return true if the specified rectangle, after being transformed by the current matrix, would lie completely outside of the current clip. Call this to check if an area you intend to draw into is clipped out (and therefore you can skip making the draw calls).

Parameters
rect the rect to compare with the current clip
type specifies how to treat the edges (BW or antialiased)
Returns
  • true if the rect (transformed by the canvas' matrix) does not intersect with the canvas' clip

public void restore ()

This call balances a previous call to save(), and is used to remove all modifications to the matrix/clip state since the last save call. It is an error to call restore() more times than save() was called.

public void restoreToCount (int saveCount)

Efficient way to pop any calls to save() that happened after the save count reached saveCount. It is an error for saveCount to be less than 1. Example: int count = canvas.save(); ... // more calls potentially to save() canvas.restoreToCount(count); // now the canvas is back in the same state it was before the initial // call to save().

Parameters
saveCount The save level to restore to.

public final void rotate (float degrees, float px, float py)

Preconcat the current matrix with the specified rotation.

Parameters
degrees The amount to rotate, in degrees
px The x-coord for the pivot point (unchanged by the rotation)
py The y-coord for the pivot point (unchanged by the rotation)

public void rotate (float degrees)

Preconcat the current matrix with the specified rotation.

Parameters
degrees The amount to rotate, in degrees

public int save ()

Saves the current matrix and clip onto a private stack. Subsequent calls to translate,scale,rotate,skew,concat or clipRect,clipPath will all operate as usual, but when the balancing call to restore() is made, those calls will be forgotten, and the settings that existed before the save() will be reinstated.

Returns
  • The value to pass to restoreToCount() to balance this save()

public int save (int saveFlags)

Based on saveFlags, can save the current matrix and clip onto a private stack. Subsequent calls to translate,scale,rotate,skew,concat or clipRect,clipPath will all operate as usual, but when the balancing call to restore() is made, those calls will be forgotten, and the settings that existed before the save() will be reinstated.

Parameters
saveFlags flag bits that specify which parts of the Canvas state to save/restore
Returns
  • The value to pass to restoreToCount() to balance this save()

public int saveLayer (float left, float top, float right, float bottom, Paint paint, int saveFlags)

Helper version of saveLayer() that takes 4 values rather than a RectF.

public int saveLayer (RectF bounds, Paint paint, int saveFlags)

This behaves the same as save(), but in addition it allocates an offscreen bitmap. All drawing calls are directed there, and only when the balancing call to restore() is made is that offscreen transfered to the canvas (or the previous layer). Subsequent calls to translate, scale, rotate, skew, concat or clipRect, clipPath all operate on this copy. When the balancing call to restore() is made, this copy is deleted and the previous matrix/clip state is restored.

Parameters
bounds May be null. The maximum size the offscreen bitmap needs to be (in local coordinates)
paint This is copied, and is applied to the offscreen when restore() is called.
saveFlags see _SAVE_FLAG constants
Returns
  • value to pass to restoreToCount() to balance this save()

public int saveLayerAlpha (float left, float top, float right, float bottom, int alpha, int saveFlags)

Helper for saveLayerAlpha() that takes 4 values instead of a RectF.

public int saveLayerAlpha (RectF bounds, int alpha, int saveFlags)

This behaves the same as save(), but in addition it allocates an offscreen bitmap. All drawing calls are directed there, and only when the balancing call to restore() is made is that offscreen transfered to the canvas (or the previous layer). Subsequent calls to translate, scale, rotate, skew, concat or clipRect, clipPath all operate on this copy. When the balancing call to restore() is made, this copy is deleted and the previous matrix/clip state is restored.

Parameters
bounds The maximum size the offscreen bitmap needs to be (in local coordinates)
alpha The alpha to apply to the offscreen when when it is drawn during restore()
saveFlags see _SAVE_FLAG constants
Returns
  • value to pass to restoreToCount() to balance this call

public final void scale (float sx, float sy, float px, float py)

Preconcat the current matrix with the specified scale.

Parameters
sx The amount to scale in X
sy The amount to scale in Y
px The x-coord for the pivot point (unchanged by the rotation)
py The y-coord for the pivot point (unchanged by the rotation)

public void scale (float sx, float sy)

Preconcat the current matrix with the specified scale.

Parameters
sx The amount to scale in X
sy The amount to scale in Y

public void setBitmap (Bitmap bitmap)

Specify a bitmap for the canvas to draw into.

Parameters
bitmap Specifies a mutable bitmap for the canvas to draw into.

public void setDrawFilter (DrawFilter filter)

public void setMatrix (Matrix matrix)

Completely replace the current matrix with the specified matrix. If the matrix parameter is null, then the current matrix is reset to identity.

Parameters
matrix The matrix to replace the current matrix with. If it is null, set the current matrix to identity.

public void setViewport (int width, int height)

Set the viewport dimensions if this canvas is GL based. If it is not, this method is ignored and no exception is thrown.

Parameters
width The width of the viewport
height The height of the viewport

public void skew (float sx, float sy)

Preconcat the current matrix with the specified skew.

Parameters
sx The amount to skew in X
sy The amount to skew in Y

public void translate (float dx, float dy)

Preconcat the current matrix with the specified translation

Parameters
dx The distance to translate in X
dy The distance to translate in Y

Protected Methods

protected void finalize ()

Is called before the object's memory is being reclaimed by the VM. This can only happen once the VM has detected, during a run of the garbage collector, that the object is no longer reachable by any thread of the running application.

The method can be used to free system resources or perform other cleanup before the object is garbage collected. The default implementation of the method is empty, which is also expected by the VM, but subclasses can override finalize() as required. Uncaught exceptions which are thrown during the execution of this method cause it to terminate immediately but are otherwise ignored.

Note that the VM does guarantee that finalize() is called at most once for any object, but it doesn't guarantee when (if at all) finalize() will be called. For example, object B's finalize() can delay the execution of object A's finalize() method and therefore it can delay the reclamation of A's memory. To be safe, use a ReferenceQueue, because it provides more control over the way the VM deals with references during garbage collection.

Throws
Throwable