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public interface StateContext
StateContext objects are used to store the current State and
any application specific attributes for a specific client of a
StateMachine. Since StateMachines are singletons and shared
by all clients using the StateMachine this is where client specific
data needs to be stored.
| Method Summary | |
|---|---|
Object |
getAttribute(Object key)
Returns the value of the attribute with the specified key or nullif not found. |
State |
getCurrentState()
Returns the current State. |
void |
setAttribute(Object key,
Object value)
Sets the value of the attribute with the specified key. |
void |
setCurrentState(State state)
Sets the current State. |
| Method Detail |
|---|
State getCurrentState()
State. This is only meant for internal use.
State.void setCurrentState(State state)
State. This is only meant for internal use.
Don't call it directly!
state - the new current State.Object getAttribute(Object key)
nullif not found.
key - the key.
null.
void setAttribute(Object key,
Object value)
key - the key.value - the value.
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