unity3d 二维纹理 Texture 2D

orientalfashion 发布于 2013/08/23 11:06
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  Textures bring your Meshes, Particles, and interfaces to life! They are image or movie files that you lay over or wrap around your objects. As they are so important, they have a lot of properties. If you are reading this for the first time, jump down to Details, and return to the actual settings when you need a reference.
  纹理使你的网格、粒子、和界面更生动!它们是你覆盖或环绕着对象的图片或影片文件。由于它们是如此的重要,它们有很多的属性。如果你是第一次阅读这一点,跳到细节,当你需要一个参考时返回到实际设置。

  The shaders you use for your objects put specific requirements on which textures you need, but the basic principle is that you can put any image file inside your project. If it meets the size requirements (specified below), it will get imported and optimized for game use. unity3d http://www.unitymanual.com This extends to multi-layer Photoshop or TIFF files - they are flattened on import, so there is no size penalty for your game.

  用于对象的着色器可以指定所需要的纹理,但基本原则是可以放置项目中任何图像文件。如果它符合尺寸要求(见以下说明),它将会被导入并优化。对于多层Photoshop文件或TIFF文件——它们在导入过程中被塌陷合并,所以对于游戏没有不利影响。

  Properties 属性

  The Texture Inspector looks a bit different from most others:

  纹理检视视图看起来与其它大多数有点不同:


The top section contains a few settings, and the bottom part contains the Texture Importer and the texture preview.

顶部包含几个设置,底部包含了纹理导入器和纹理预览。

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