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授权协议 GPL-3.0 License
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软件类型 开源软件
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投 递 者 首席测试
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收录时间 2021-11-23

软件简介

FlyByWire Simulations A32NX

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The A32NX Project is a community-driven open source project to create a free Airbus A320neo in Microsoft Flight Simulator that is as close to reality as possible.

The following aircraft configuration is currently simulated:

A320neo

Model       A320-251N
Engine      CFM LEAP 1A-26
APU         APS3200
FMGS        Honeywell Release H3
FWC Std.    H2F9C

Please note that this configuration may change in the future as the A32NX project evolves and changes.

How to download and use the aircraft

To download the aircraft please go to the FlyByWire Simulations website. Please be sure to thoroughly read the documentation on how to install and use the aircraft.

If you're still running into problems after reading through the documentation, feel free to jump into our Discord #support channel.

How to contribute

If you would like to contribute to the project, see Contributing.md

Known issues and bug reporting

Our known issues list contains the most commonly reported issues. Should you have an issue not found on this list, then please take a look at the reported issues within the issue tracker and report a new issue if your issue isn't found there. You can also use the issue tracker to request a new feature.

FAQ

What liveries are available?

Liveries for the A32NX can be found on Flightsim.to.

When is the next update?

We don't know, since it depends on many factors. We will announce each new stable version via Discord and our social media channels listed above.

How do I join the team?

Read Contributing.md and join our Discord to get started.

Is the A32NX payware?

No, it is a completely free aircraft, open-source.

How do we report bugs?

Please read the known Issues and bug reporting section.

Is this going to be "study-level"?

While many in the team dislike the term "study-level" as its use is mostly applicable to certified training devices, we are in fact very dedicated on bringing a high fidelity A320neo to the Microsoft Flight Simulator platform.

Is feature X from the A320neo going to be implemented?

Chances are, yes! While we do not guarantee every single detail of the aircraft will eventually be represented, our goal is to produce an extremely accurate simulation based on technical data and real-world testing. This means you can be almost certain every feature of the aircraft will eventually be simulated to the best of the simulator's ability as long as the technical data backs it up.

Why has feature X not been implemented yet?

It's very likely that the feature you are awaiting is already under development! However, we strive for the greatest accuracy possible when producing aircraft, and it is therefore likely that a great deal of time will be spent on developing a proper software design and gathering sufficient references before we are able to offer the feature.

Why is my version not the same as what I see others using?

We have two mainline versions: stable and development. The stable version is a 'snapshot' of the development which we regard as stable with the current version of the simulator. The developer build is updated daily and is a constant work in progress and although we test thoroughly each update, minor issues may occur from time to time.

You can read more about the differences between the versions we offer on our documentation portal.

Is there a list of features or a changelog available?

We do not keep a list of features implemented, but a lengthy changelog of what has been implemented, and their associated pull requests can be found here.

License

Original source code assets present in this repository are licensed under the GNU GPLv3. Original 3D assets are licensed under CC BY-NC 4.0.

Microsoft Flight Simulator © Microsoft Corporation. The FlyByWire Simulations A32NX was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.

The contents of distribution packages built from the sources in this repository are therefore licensed as follows:

  • in the case of original source code from FBW or compiled artifacts generated from it, under GPLv3.
  • in the case of original 3D assets from FBW, under CC BY-NC 4.0.
  • in the case of assets covered by the "Game Content Usage Rules", under the license granted by those rules.
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