Godot 1.1 发布,2D 和 3D 游戏引擎

来源: OSCHINA
编辑: oschina
2015-05-23 00:00:00

Godot 1.1 发布,此版本主要有以下更新:

  • Rewritten Auto-Completion in the Code-Editor. Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open.

  • Visual Shader Editor (Edit shaders connecting nodes)

  • New API in OS for managing the screens and window, with multi-monitor support.

  • Largely rewritten 2D engine, with support for:

  • Shaders (Visual and Code)

  • 2D Materials

  • 2D Independent Z ordering per-node.

  • 2D Lights

  • 2D Shadows with Polygonal Occluders

  • 2D Normal Mapping

  • Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects).

  • Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes).

  • Distance-Field font support.

  • New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc.

  • Improved Usability in 2D Physics API:

  • Area2D and RigidBody2D can receive input events

  • Area2D can detect overlap with another Area2D

  • New Dark Theme

  • Much Improved Blender Collada Exporter (BetterCollada).

  • Large amount of bug fixes and smaller improvements.

详细信息请查看发行页面

此版本现已提供下载:

http://www.godotengine.org/wp/download/

Godot是一个全新开发的游戏引擎,其功能集类似知名的跨平台游戏引擎Unity,可用于开发PC、主机、移动和Web游戏。开发者声称引 擎的2D和动画支持要强于Unity,表示在功能和特性上没有其它开源游戏引擎能相媲美。Godot引擎内置了类似Unity的编辑器,GUI工具 包,2D/3D物理支持,支持OpenGL ES 2.0 功能集的3D渲染器,易于学习的语言和API,支持用ASM.js或Google Native Client输出HTML5代码,支持 Linux、Windows和OSX开发平台。

       

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