图形 API 规范 Vulkan 1.1.97 发布:新增5个扩展程序

程六金
 程六金
发布于 2019年01月07日
收藏 3

Vulkan 1.1.97 已经发布,该版本主要新增了一些扩展程序,内容如下:

  • VK_EXT_buffer_device_address - Provides a means to query a buffer device address value for a buffer. That value can then be used to access the buffer memory via PhysicalStorageBufferEXT in GLSL and SPV_EXT_physical_storage_buffer from SPIR-V.

  • VK_EXT_memory_budget - This exposes the memory used and total memory budgeted for a memory heap. From there it can be estimated for how much total memory from each heap a process is using at a particular moment.

  • VK_EXT_memory_priority - This allows specifying a priority value at memory allocation time. This memory priority is used for trying to keep those allocations in device-local memory rather than potentially moving it to non-device-local-memory when a heap becomes full. These new Vulkan memory extensions were developed by NVIDIA engineers.

  • VK_EXT_validation_features - A LunarG-developed extension for enabling/disabling different validation features and validation layer features.

  • VK_KHR_depth_stencil_resolve - Allows automatically resolving multi-sampled depth/stencil attachments in a sub-pass.

更新日志

本站文章除注明转载外,均为本站原创或编译。欢迎任何形式的转载,但请务必注明出处,尊重他人劳动共创开源社区。
转载请注明:文章转载自 OSCHINA 社区 [http://www.oschina.net]
本文标题:图形 API 规范 Vulkan 1.1.97 发布:新增5个扩展程序
加载中

最新评论(2

小杨阿哥哥
小杨阿哥哥
vulkan 比 OpenGL是不是号,我看DOTA2里面有这个设置,不知道哪个性能好一些
久永
久永
上次有人问我,WPF如何跨平台移植,现在我回答,直接用这个如何?
返回顶部
顶部